Publisher: Ubisoft
Far Cry 2 is a first person shooter from Ubisoft and was one of the most hotly-anticipated games of 2008. While it continues the
Far Cry franchise that Crytek started in 2004,
Far Cry 2 is built on its own in-house engine and has no association to anything Crytek has worked on or is working on now.
The game
uses DirectX 10.1 to improve anti-aliasing performance and quality. The improvements are made by reading the multisampled depth buffer in a single pass - something that was only introduced officially with DirectX 10.1. However, Ubisoft has also made the enhancements available to Nvidia hardware as well through a DirectX 10 extension.
We used the game's built-in benchmarking tool to measure performance in DirectX 10/10.1 mode - this provided a pretty accurate rundown of how various graphics cards perform and it shows off a lot of the game's special effects. We set every option to its maximum setting and tested at 1,680 x 1,050, 1,920 x 1,200 and 2,560 x 1,600 with various anti-aliasing settings.
Anisotropic filtering is controlled by the game's quality settings and forcing AF from the driver control panel does not have any effect on visual quality or performance.
Click to enlarge
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Nvidia GeForce GTX 295 1,792MB
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ATI Radeon HD 4870 X2 2GB
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Sapphire Radeon HD 4890 1GB Atomic
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Nvidia GeForce GTX 285 1GB
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Sapphire Radeon HD 4890 Vapor-X 2GB
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Nvidia GeForce GTX 275 896MB
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ATI Radeon HD 4890 1GB
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50
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Frames Per Second
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Nvidia GeForce GTX 295 1,792MB
-
ATI Radeon HD 4870 X2 2GB
-
Sapphire Radeon HD 4890 1GB Atomic
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Nvidia GeForce GTX 285 1GB
-
Sapphire Radeon HD 4890 Vapor-X 2GB
-
Nvidia GeForce GTX 275 896MB
-
ATI Radeon HD 4890 1GB
Frames Per Second
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Nvidia GeForce GTX 295 1,792MB
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ATI Radeon HD 4870 X2 2GB
-
Sapphire Radeon HD 4890 Vapor-X 2GB
-
Nvidia GeForce GTX 285 1GB
-
Sapphire Radeon HD 4890 1GB Atomic
-
Nvidia GeForce GTX 275 896MB
-
ATI Radeon HD 4890 1GB
Frames Per Second
The Sapphire copes very well with
Far Cry 2 in DX10.1 mode, outpacing Nvidia's GeForce GTX 275 at every resolution we tested at. It coped better than a GeForce GTX 285 at 2,560 x 1,600, where the extra video memory gave the card room for all textures and the hefty frame buffer.
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